Immersive Contemplation in Video Art Environments

By Tiffany Sutton, Contemporary Aesthetics
January 1, 2005

In the early 1950s, video technology was used primarily for television broadcast by the major studios. With only a few exceptions, such as Nam June Paik's electronic Fluxus sculptures made out of magnetized television sets, first exhibited in 1958, the artistic development of video awaited the Sony Portapak's introduction to American consumers in 1965. Arguably the first time-based artwork in video came in the youth-driven documentary form of the street tape (paradigmatically, Les Levine's Bum in 1965), which employed the Portapak to advantage. And throughout video art's brief history, artists have been drawn to the medium in search of such unique opportunities to ride the wave of a developing technology, in the avant-garde spirit of defining a medium and finding new modes of artistic expression.

 

The moment that digital video became possible around 1990, for example, artists sought ways to exploit "light speed" (Avid™, E=MC2™) editing systems. The resulting "on-the-fly" editing techniques (editing in the process of recording from a source disk, with no rewinding or previewing involved) did not, however, produce work that (for the most part) outlasted the momentary fascination with the new, though it has become a staple for live-news show editors. Some of the most deeply moving and admired artistic work in video -- such as work by Mary Lucier, Bill Viola, Tony Oursler, Joan Jonas, Chris Marker, Dan Graham, and Gary Hill -- has molded the technology to its own purposes, all but disregarding the state of the technology, though often incorporating new devices. In particular, artists working in the "installation" format ("video sculpture") have conceived of their work in terms that are continuous with more traditional forms of visual art, such as painting and sculpture, and their modes of display.